Register To Channel

Voxel Write Channel Exec Node

Inputs

NameDescription

Enable Node

If false, the node will never be executed

Channel

Channel

Priority

Priority

Bounds

Bounds

Value

Value

Smoothness

Use this if you're using a SmoothUnion/SmoothIntersection/SmoothSubtraction node and you're seeing glitches Previous brushes will be queried with additional precision - ie, their bounds will be increase by Smoothness

Outputs

NameDescription

Exec

If not connected, will be executed automatically

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