Generate Marching Cube Collision & Navmesh

Voxel Marching Cube Collision Exec Node

Inputs

NameDescription

Enable Node

If false, the node will never be executed

Surface

Surface

Body Instance

BodyInstance

Invoker Channel

InvokerChannel

Voxel Size

VoxelSize

Compute Collision

ComputeCollision

Compute Navmesh

ComputeNavmesh

Physical Material

PhysicalMaterial

Distance Checks Tolerance

DistanceChecksTolerance

Chunk Size

ChunkSize

Priority Offset

Priority offset, added to the task distance from camera Closest tasks are computed first, so set this to a very low value (eg, -1000000) if you want it to be computed first

Outputs

NameDescription

Exec

If not connected, will be executed automatically

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