Voxel Plugin
2.0p-317
2.0p-317
  • Home
  • Table of contents
  • Getting Started
    • First Steps with Voxel Worlds
    • Installing Example Content
    • Installing Voxel Plugin
    • Migrating from Voxel Plugin Legacy
    • Working with Voxel Plugin
  • knowledgebase-1
    • Foliage & PCG
    • Materials
    • Blueprints
      • Querying voxel graphs
      • Setting graph parameters
    • Technical Information
      • Buffers and Uniforms
      • Platform Support
        • Targeting Android
        • Targeting Mac & iOS
      • Profiling & Debugging
        • Compiling From Source
        • Debugging plugin code
        • Generation Performance
        • Memory Usage & Render Performance
    • Using Graphs
      • Graph Preview
    • Working with Stamps
      • Blend Modes
  • resources
    • Glossary
    • Licensing
    • Voxel Graph API
      • Actor
        • Get Local to Query
        • Get Local to World
        • Get Query to World
      • Array
        • Add to Array
        • Append Array
        • Get
        • Length
        • Make Array
      • Biome
        • Query Biomes: null
      • Color
        • Distance to Color
      • Distance Field
        • Create Box Distance Field
        • Create Sphere Distance Field
      • Flow Control
        • Select
      • Heightmap
        • Create Cubemap Planet Distance Field
        • Get Heightmap Bounds
        • Sample Heightmap
      • Material
        • Blend Materials
      • Math
        • Boolean
          • AND Boolean
          • NAND Boolean
          • NOR Boolean
          • NOT Boolean
          • OR Boolean
          • XOR Boolean
        • Box
          • Break Box
          • Break Box 2D
          • Extend Box
          • Extend Box 2D
          • Is Box 2D Valid
          • Is Box Valid
          • Make Box
          • Make Box 2D
          • Make Box 2D From Radius
          • Make Box from Radius
          • Make Infinite Box
          • Transform Box
        • Color
          • Break Double Linear Color
          • Break Linear Color
          • Make Double Linear Color
          • Make Linear Color
        • Conversions
          • To Double (Float)
          • To Double (Integer)
          • To Double Linear Color (Double)
          • To Double Linear Color (Double Vector)
          • To Double Linear Color (Double Vector 2D)
          • To Double Linear Color (Int Point)
          • To Double Linear Color (Int Vector)
          • To Double Linear Color (Int Vector 4)
          • To Double Linear Color (Linear Color)
          • To Double Linear Color (Vector)
          • To Double Linear Color (Vector 2D)
          • To Double Vector (Double)
          • To Double Vector (Double Linear Color)
          • To Double Vector (Double Vector 2D)
          • To Double Vector (Int Point)
          • To Double Vector (Int Vector)
          • To Double Vector (Int Vector 4)
          • To Double Vector (Linear Color)
          • To Double Vector (Vector)
          • To Double Vector (Vector 2D)
          • To Double Vector 2D (Double)
          • To Double Vector 2D (Double Linear Color)
          • To Double Vector 2D (Double Vector)
          • To Double Vector 2D (Int Point)
          • To Double Vector 2D (Int Vector)
          • To Double Vector 2D (Int Vector 4)
          • To Double Vector 2D (Linear Color)
          • To Double Vector 2D (Vector)
          • To Double Vector 2D (Vector 2D)
          • To Float (Double)
          • To Float (Integer)
          • To Int Point (Int Vector)
          • To Int Point (Int Vector 4)
          • To Int Point (Integer)
          • To Int Vector (Int Point)
          • To Int Vector (Int Vector 4)
          • To Int Vector (Integer)
          • To Int Vector 4 (Int Point)
          • To Int Vector 4 (Int Vector)
          • To Int Vector 4 (Integer)
          • To Integer (Seed)
          • To Linear Color (Double Linear Color)
          • To Linear Color (Double Vector)
          • To Linear Color (Double Vector 2D)
          • To Linear Color (Float)
          • To Linear Color (Int Point)
          • To Linear Color (Int Vector)
          • To Linear Color (Int Vector 4)
          • To Linear Color (Vector)
          • To Linear Color (Vector 2D)
          • To Seed (Integer)
          • To Vector (Double Linear Color)
          • To Vector (Double Vector)
          • To Vector (Double Vector 2D)
          • To Vector (Float)
          • To Vector (Int Point)
          • To Vector (Int Vector)
          • To Vector (Int Vector 4)
          • To Vector (Linear Color)
          • To Vector (Vector 2D)
          • To Vector 2D (Double Linear Color)
          • To Vector 2D (Double Vector)
          • To Vector 2D (Double Vector 2D)
          • To Vector 2D (Float)
          • To Vector 2D (Int Point)
          • To Vector 2D (Int Vector)
          • To Vector 2D (Int Vector 4)
          • To Vector 2D (Linear Color)
          • To Vector 2D (Vector)
        • Curve
          • Make Curve from Asset
          • Sample Curve
        • Distance
          • Smooth Intersection
          • Smooth Max
          • Smooth Min
          • Smooth Subtraction
          • Smooth Union
        • Float
          • Bilinear Interpolation
          • Frac
          • Power
        • Int Point
          • Break Int Point
          • Make Int Point
        • Int Vector 4
          • Break Int Vector 4
          • Make Int Vector 4
        • Int Vector
          • Break Int Vector
          • Make Int Vector
        • Integer
          • Bitwise AND
          • Bitwise NOT
          • Bitwise OR
          • Bitwise XOR
          • Left Shift
          • Right Shift
        • Interval
          • Break Float Range
          • Break Integer Range
          • Make Float Range
          • Make Integer Range
        • Misc
          • Clamp
          • Height Splitter
          • Interpolate
          • Lerp
          • Mapped Range Value Clamped
          • Mapped Range Value Unclamped
          • Smooth Step
        • Operators
          • % (Integer)
          • Abs
          • Add
          • Ceil
          • Divide
          • Equal
          • Floor
          • Greater
          • Greater Equal
          • Less
          • Less Equal
          • Max
          • Min
          • Multiply
          • Nearly Equal
          • Not Equal
          • One Minus
          • Round
          • Sign
          • Subtract
        • Rotation
          • Break Quaternion
          • Combine Rotation
          • Get Forward Vector
          • Get Right Vector
          • Get Up Vector
          • Make Quaternion
          • Make Rotation from Z
          • Rotate Vector
          • Unrotate Vector
        • Seed
          • Make Seeds
          • Mix Seeds
        • Transform
          • Break Transform
          • Combine Transform
          • Inverse Transform Location
          • Make Transform
          • Transform Location
        • Trig
          • Acos (Degrees)
          • Acos (Radians)
          • Asin (Degrees)
          • Asin (Radians)
          • Atan2 (Degrees)
          • Atan2 (Radians)
          • Atan (Degrees)
          • Atan (Radians)
          • Cos (Degrees)
          • Cos (Radians)
          • Degrees to Radians
          • Get PI
          • Radians to Degrees
          • Sin (Degrees)
          • Sin (Radians)
          • Tan (Degrees)
          • Tan (Radians)
        • Vector Operators
          • Cross Product
          • Distance
          • Distance 2D
          • Dot Product
          • Length
          • Length XY
          • Normalize
        • Vector
          • Break Double Vector
          • Break Vector
          • Make Double Vector
          • Make Vector
        • Vector2D
          • Break Double Vector 2D
          • Break Vector 2D
          • Make Double Vector 2D
          • Make Vector 2D
      • Misc
        • Filter Buffer
        • Get Collision Enabled
        • Get Height Blend Mode
        • Get Height Smoothness
        • Get LOD
        • Get Position 2D
        • Get Position 3D
        • Get Volume Blend Mode
        • Get Volume Smoothness
        • Is Editor World
        • Is Game World
        • Is Height Override Blend Mode
        • Is Hidden in Editor
        • Is Preview Scene
        • Is Valid
        • Is Volume Override Blend Mode
        • Make Value
        • Query with Position
        • Raise Error
      • Name
        • Append Names
      • Network
        • Is Client
        • Is Dedicated Server
        • Is Listen Server
        • Is Server
        • Is Standalone
      • Noise
        • Advanced Noise 2D
        • Advanced Noise 3D
        • Cellular Noise 2D
        • Cellular Noise 3D
        • Domain Warp 2D
        • Domain Warp 3D
        • Perlin Noise 2D
        • Perlin Noise 3D
        • Simplex Noise 2D
        • Simplex Noise 3D
        • True Distance Cellular Noise 2D
        • True Distance Cellular Noise 3D
        • Value Noise 2D
        • Value Noise 3D
      • PCG
        • Get Input Points
      • Point
        • Apply Rotation
        • Apply Scale
        • Apply Translation
        • Density Filter
        • Filter Points
        • Generate 2D Points
        • Get Parent Point Attribute
        • Get Parent Point Custom Data
        • Get Parent Point Mesh
        • Get Parent Point Normal
        • Get Parent Point Position
        • Get Parent Point Rotation
        • Get Parent Point Scale
        • Get Point Attribute
        • Get Point Bounds Max
        • Get Point Bounds Min
        • Get Point Color
        • Get Point Custom Data
        • Get Point Density
        • Get Point Mesh
        • Get Point Normal
        • Get Point Position
        • Get Point Rotation
        • Get Point Scale
        • Get Point Seed
        • Get Point Steepness
        • Get Points
        • Make Points
        • Make Radial Point Spawner
        • Merge Points
        • Prune by Bounds
        • Prune by Distance
        • Scatter Points
        • Set Parent Point Attribute
        • Set Point Attribute
        • Set Point Bounds Max
        • Set Point Bounds Min
        • Set Point Color
        • Set Point Custom Data
        • Set Point Density
        • Set Point Mesh
        • Set Point Normal
        • Set Point Position
        • Set Point Rotation
        • Set Point Scale
        • Set Point Steepness
      • Random
        • Break Random Vector Settings
        • Hash Position
        • Make Random Vector Settings
        • Rand Float
        • Rand Unit Vector
        • Random Rotator
        • Random Select
        • Random Vector
      • Stamp
        • Get Previous Distance
        • Get Previous Height
      • Voxelized Mesh
        • Create Voxelized Mesh Distance Field
        • Make Voxelized Mesh from Static Mesh
    • Release Notes
      • 2.0p-304 Release Notes
      • 2.0p-317 Release Notes
      • 2.0p-320 Release Notes
      • 2.0p-340 Release Notes
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On this page
  • 1. Downloading Voxel Plugin Installer from the Unreal Engine Marketplace
  • 2. Setting up Voxel Plugin Installer & Verifying Ownership
  • 3. Installing Voxel Plugin

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  1. Getting Started

Installing Voxel Plugin

Going through the process of how to install Voxel Plugin to an existing project.

PreviousInstalling Example ContentNextMigrating from Voxel Plugin Legacy

Last updated 6 months ago

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This release is targeted at Unreal Engine 5.4.

In order to install the 2.0 preview, ownership of Voxel Plugin Pro Legacy is required.

1. Downloading Voxel Plugin Installer from the Unreal Engine Marketplace

To start off, open the Epic Games Launcher. In the Unreal Engine section, navigate to Fab and use the search-bar to look for “Voxel Plugin Installer”. Find the “Voxel Plugin Installer” result, with “Voxel Plugin” as creator, and click it.

  • With the store page open, click the “Add to my Library” button to get access to the plugin

  • You will be prompted to log in if you aren’t already, and to accept the Epic Content License Agreement

  • Back in the Epic Launcher, scroll down in the Library section and look for Voxel Plugin Installer under the Fab Library heading.

  • Press the "Install to Engine" button, select the engine version you are working in the slot dropdown and press "Install"

  • The plugin will now download and install.

2. Setting up Voxel Plugin Installer & Verifying Ownership

Once this has finished, start the project you want to use Voxel Plugin in. In this project, go to "Edit -> Plugins" to open the Plugin browser.

With the plugin window open, use the search bar to look for "Voxel Plugin Installer". If it does not appear, try restarting the engine and looking again.

Tick the checkbox to the left of the Voxel Plugin Installer icon, and press the "Restart Now" button in the bottom right.

After restarting, a Voxel Plugin icon will have appeared on the right-hand side of your editor's toolbar, next to the "Settings" dropdown.

Click the Voxel Plugin icon and a dropdown menu will appear. In this menu, click the "Login" button. This will open a login page on the Voxel Plugin site in your browser. Create an account if you do not have one yet, verify your email address and log into your account.

Once logged in, you will be taken to the account dashboard. Click the "Connect" button in the Epic Games Account section.

The information on verification is currently out of date as Fab is spinning up. Send @Phyronnaz a direct message on Discord to be verified.

On the page that opens, log into the Epic account on which you own Voxel Plugin Pro. Click "Allow" on the Epic Games Account pop-up; these permissions allow the plugin to remember your Epic ID, which is needed to verify ownership.

Once finished, the page will close and you will be taken back to the account dashboard, where you will now see your Epic Games Account being successfully linked.

Click the Verify button. This will take you to the Vault section of the dashboard.

Back in the Dashboard's Vault section, click the Verify button again. The "Voxel Plugin Pro Legacy" section should update with a green banner, saying "Purchase verified".

After verifying plugin ownership, you can connect accounts for other services to your Voxel Plugin account from the Profile section of the Account Dashboard.

Aside from your Epic account, you can connect the following:

  • a Github account to access source code for both Legacy and VP2.

3. Installing Voxel Plugin

With this done, go back to the Unreal Engine editor and click the Voxel Plugin icon again. The menu should now be different, allowing you to download Voxel Plugin 2. Select a version to install, whether you want it to be installed to the engine, and press the Install button.

If you have Voxel Plugin Pro Legacy installed on the engine version you're using:

  • Voxel Plugin 2 must be installed to the project. Untick the "Install in engine" box.

  • Voxel Plugin Pro Legacy must be disabled in this project's plugin list. Only one version of Voxel Plugin can be active at once.

Once the download is finished, you will be prompted to restart the engine. After restarting the engine, the plugin will be installed.

And with that, you are finished - time to start creating!

Open the , go to the Questions tab, and press "Ask a Question". Enter "Verification" as both summary and description and press the "Post Your Question" button. This page can now be closed.

a Discord account to access additional channels on .

If you originally purchased the plugin on Gumroad, reach out to Phyronnaz on .

Voxel Plugin Pro page on the Marketplace
the Voxel Plugin Discord
Discord