Generate Marching Cube Surface

This node is entirely disabled on dedicated servers

Inputs

NameDescription

Enable Node

If false, the node will never be executed

Chunk Spawner

Defines where to spawn chunks & at what LOD If not set will default to a Screen Size Chunk Spawner

Voxel Size

The voxel size to use: distance in cm between 2 vertices when rendering

Surface

Surface

Material

Material

Body Instance

Collision presets to use on the rendered chunks If set to NoCollision will not compute collision at all If your game is multiplayer or has NPCs you need to set this to NoCollision and setup invoker-based collision instead https://docs.voxelplugin.com/basics/navmesh-and-collision

Physical Material

PhysicalMaterial

Mesh Settings

Mesh settings, used to tune mesh component settings like CastShadow, ReceiveDecals...

Material Detail Texture

MaterialDetailTexture

Normal Detail Texture

NormalDetailTexture

Distance Checks Tolerance

The node will query the distance at the chunk corners (slightly offset inside) to determine if the chunk needs to be rendered at all This value controls by how much to inflate the distance used by these distance checks If you're getting holes in your voxel mesh, try increasing this a bit (typically, setting to 2 or 3) Don't increase too much, will add a lot of additional cost!

Perfect Transitions

If true, will try to make transitions perfect by querying the right LOD for border values More expensive! Only use if you see holes between LODs

Generate Distance Fields

GenerateDistanceFields

Distance Field Bias

DistanceFieldBias

Priority Offset

Priority offset, added to the task distance from camera Closest tasks are computed first, so set this to a very low value (eg, -1000000) if you want it to be computed first

Outputs

NameDescription

Exec

If not connected, will be executed automatically

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