Generate Point Collision
Voxel Point Collision Exec Node
Inputs
Name | Description |
---|---|
Enable Node | If false, the node will never be executed |
Chunked Points | ChunkedPoints |
Body Instance | BodyInstance |
Invoker Channel | InvokerChannel |
Distance Offset | Will be added to invoker radius |
Chunk Size | In cm, granularity of collision Try to keep high enough to not have too many chunks |
Attributes to Cache 0 | AttributesToCache |
Generate Overlap Events | If true, this component will generate overlap events when it is overlapping other components (eg Begin Overlap). Both components (this and the other) must have this enabled for overlap events to occur. |
Multi Body Overlap | If true, this component will generate individual overlaps for each overlapping physics body |
Priority Offset | Priority offset, added to the task distance from camera Closest tasks are computed first, so set this to a very low value (eg, -1000000) if you want it to be computed first |
Outputs
Name | Description |
---|---|
Exec | If not connected, will be executed automatically |
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