Register To Channel
Voxel Write Channel Exec Node
Inputs
Name | Description |
---|---|
Enable Node | If false, the node will never be executed |
Channel | Channel |
Priority | Priority |
Bounds | Bounds |
Value | Value |
Smoothness | Use this if you're using a SmoothUnion/SmoothIntersection/SmoothSubtraction node and you're seeing glitches Previous brushes will be queried with additional precision - ie, their bounds will be increase by Smoothness |
Outputs
Name | Description |
---|---|
Exec | If not connected, will be executed automatically |
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