Advanced Noise 3D

Generates multi-octave, highly configurable height noise for easy procedural creation

Inputs

NameDescription

Position

Position at which to calculate output noise

Amplitude

Height difference of the lowest and highest point of the noise's largest octave

Feature Scale

Amount of space the noise will take to tile in the world, a divisor for position

Lacunarity

A factor for how much smaller each octave's feature scale is compared to last octave's

Gain

A factor for how much smaller each octave's amplitude is compared to last octave's

Cellular Jitter

Random offset applied to cell position when using cellular noise

Num Octaves

Amount of layers this noise should have

Seed

Used to randomize the output noise

Default Octave Type

Default octave type

Outputs

NameDescription

Value

Result of all octaves being added together

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