2.0p-317 Release Notes
2.0p-317.1
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-317.1 - Released May 2 2023
Add Sample Heightmap node
C++: you can now do
VoxelMetaActor->ParameterCollection.Set("ParameterName", ParameterValue);
2.0p-317
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-317 - Released April 26 2023
Add 5.2 compatibility
Remove 5.0 compatibility
Add downloadable example content
You can right click the content browser -> Add voxel content
Add graph-based foliage
Existing foliage clusters & instance assets will be invalidated
Foliage collision is not yet supported
Add graph search
You can right click any parameter or any node to see where it's used
You can also search through all assets by clicking the global search button top right of the search tab
Add blueprint getter/setters for graph parameters
Allow querying Voxel Graphs from blueprints
Limited to floats for now
Add UFUNCTION nodes
Remove exec flow from graph
Remove GPU compute from graphs
The current approach was too messy & unusable
C++: this removes all buffer views, you can use buffers directly now
Add smart graph diffing: only values affected by the graph changes are updated
Add inline macros to graphs
You can create graph macros using the graph left panel
Remove custom content mapping
/VoxelPlugin is now /Voxel, existing content references will be broken
Start adding new material layer pipeline
This is not ready yet, assets will be broken by the next release
Fix transition meshes
Remove render thread throttle. All updates should feel snappier now, but you might see some frame dips. You can add the throttle back using
voxel.threading.MaxConcurrentRenderTasks 4
Voxel Meta Actors cannot be moved anymore
This means setups such as rotating planets are currently not possible
This will be fixed in a later release with the introduction of Voxel Domains
If your voxel actor was not at origin, your entire world will be shifted with this update!
Mac is fully supported (tested on an M1 Mac Mini)
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