Advanced Noise 3D
Last updated
Last updated
Generates multi-octave, highly configurable height noise for easy procedural creation
Name | Description |
---|---|
Position | Position at which to calculate output noise |
Amplitude | Height difference of the lowest and highest point of the noise's largest octave |
Feature Scale | Amount of space the noise will take to tile in the world, a divisor for position |
Lacunarity | A factor for how much smaller each octave's feature scale is compared to last octave's |
Gain | A factor for how much smaller each octave's amplitude is compared to last octave's |
Cellular Jitter | Random offset applied to cell position when using cellular noise |
Num Octaves | Amount of layers this noise should have |
Seed | Used to randomize the output noise |
Default Octave Type | Default octave type |
Name | Description |
---|---|
Value | Result of all octaves being added together |