Generate Marching Cube Collision & Navmesh
Last updated
Last updated
Voxel Marching Cube Collision Exec Node
Enable Node
If false, the node will never be executed
Surface
Surface
Body Instance
BodyInstance
Invoker Channel
InvokerChannel
Voxel Size
VoxelSize
Compute Collision
ComputeCollision
Compute Navmesh
ComputeNavmesh
Physical Material
PhysicalMaterial
Distance Checks Tolerance
DistanceChecksTolerance
Chunk Size
ChunkSize
Priority Offset
Priority offset, added to the task distance from camera Closest tasks are computed first, so set this to a very low value (eg, -1000000) if you want it to be computed first
Exec
If not connected, will be executed automatically