Generate Point Collision
Last updated
Last updated
Voxel Point Collision Exec Node
Enable Node
If false, the node will never be executed
Chunked Points
ChunkedPoints
Body Instance
BodyInstance
Invoker Channel
InvokerChannel
Distance Offset
Will be added to invoker radius
Chunk Size
In cm, granularity of collision Try to keep high enough to not have too many chunks
Attributes to Cache 0
AttributesToCache
Generate Overlap Events
If true, this component will generate overlap events when it is overlapping other components (eg Begin Overlap). Both components (this and the other) must have this enabled for overlap events to occur.
Multi Body Overlap
If true, this component will generate individual overlaps for each overlapping physics body
Priority Offset
Priority offset, added to the task distance from camera Closest tasks are computed first, so set this to a very low value (eg, -1000000) if you want it to be computed first
Exec
If not connected, will be executed automatically