Register To Channel
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Voxel Write Channel Exec Node
Enable Node
If false, the node will never be executed
Channel
Channel
Priority
Priority
Bounds
Bounds
Value
Value
Smoothness
Use this if you're using a SmoothUnion/SmoothIntersection/SmoothSubtraction node and you're seeing glitches Previous brushes will be queried with additional precision - ie, their bounds will be increase by Smoothness
Exec
If not connected, will be executed automatically