Voxel Plugin
2.0p-340
2.0p-340
  • Home
  • Getting Started
    • Installing Voxel Plugin
    • Installing Example Content
    • Migrating from 1.2
  • Knowledgebase
    • Using Graphs
      • Graph Preview
      • Buffers and Uniforms
    • Channels
    • Surfaces & Materials
      • Working with Surfaces
        • Distance Fields & Distance Checks
        • Applying Materials to a Surface
      • Material Definitions
        • Creating Materials from Scratch
        • Extending the Complex Material Sample
        • Technical Details
        • Detail Textures
    • Brushes
      • Voxelized Meshes
    • Foliage
    • Navmesh & Collision
    • Sculpt Volumes
    • Blueprints
      • Setting graph parameters
      • Querying voxel graphs
    • Graph Design
      • Why Landmass & MetaGraphs
      • Execution Flow & Query Data
      • Node Types
      • MetaGraph Macros
      • Adding Custom Nodes
    • Profiling & Debugging
      • Generation Performance
      • Memory Usage & Render Performance
      • Debugging plugin code
    • Platform Support
      • Targeting Mac & iOS
      • Targeting Android
  • Resources
    • Voxel Graph API
      • Exec Nodes
        • Edit Sculpt Surface
        • Execute
        • Merge Execs
        • Debug
          • Debug Delay
        • Set Sculpt Source Surface
        • Register To Channel
        • Generate Marching Cube Collision & Navmesh
        • Generate Marching Cube Surface
        • Create Marching Cube Preview Mesh
        • Write Volume Texture
        • Generate Point Collision
        • Render Mesh
      • Misc
        • Get Previous Output
        • Query with Gradient Step
        • Query with Position
        • Filter Buffer
        • Make Value
        • Is Valid
        • Get Collision Enabled
        • Get LOD
        • Get Point Chunk Bounds
        • Is Editor World
        • Is Game World
        • Is Hidden in Editor
        • Is Preview Scene
        • Get Position 2D
        • Get Position 3D
      • Sculpt
        • Get Sculpt Surface
      • Point
        • Make Chunked Points
        • Merge Points
        • Set Point Attribute
        • Get Point Attribute
        • Set Actor Property
        • Get Actor Property
        • Set Parent Point Attribute
        • Get Parent Point Attribute
        • Set Point Mesh
        • Get Point Mesh
        • Get Parent Point Mesh
        • Set Point Position
        • Get Point Position
        • Get Parent Point Position
        • Set Point Rotation
        • Get Point Rotation
        • Get Parent Point Rotation
        • Set Point Scale
        • Get Point Scale
        • Get Parent Point Scale
        • Set Point Normal
        • Get Point Normal
        • Get Parent Point Normal
        • Set Actor Class
        • Get Actor Class
        • Get Parent Actor Class
        • Set Point Custom Data
        • Get Point Custom Data
        • Get Parent Point Custom Data
        • Get Point Seed
        • Apply Translation
        • Apply Rotation
        • Apply Scale
        • Apply Point Storage
        • Generate Surface Points
        • Make Points
        • Get Points
        • Filter Points
        • Density Filter
        • Make Radial Point Spawner
        • Prune by Bounds
        • Prune by Distance
        • Raymarch Distance Field
        • Scatter Points
      • Material
        • Make Material
        • Make Float Detail Texture Parameter
        • Make Color Detail Texture Parameter
        • Make Material Detail Texture Parameter
        • Make Normal Detail Texture Parameter
        • Make Scalar Parameter
        • Make Vector Parameter
      • Math
        • Trig
          • Sin (Radians)
          • Sin (Degrees)
          • Cos (Radians)
          • Cos (Degrees)
          • Tan (Radians)
          • Tan (Degrees)
          • Asin (Radians)
          • Asin (Degrees)
          • Acos (Radians)
          • Acos (Degrees)
          • Atan (Radians)
          • Atan (Degrees)
          • Atan2 (Radians)
          • Atan2 (Degrees)
          • Get PI
          • Radians to Degrees
          • Degrees to Radians
        • Float
          • Bilinear Interpolation
          • Frac
          • Power
        • Boolean
          • NOT Boolean
          • NOR Boolean
          • XOR Boolean
          • AND Boolean
          • OR Boolean
          • NAND Boolean
        • Integer
          • Left Shift
          • Right Shift
          • Bitwise AND
          • Bitwise OR
          • Bitwise XOR
          • Bitwise NOT
        • Rotation
          • Make Quaternion
          • Break Quaternion
          • Make Rotation from Z
          • Combine Rotation
        • Operators
          • Equal
          • Nearly Equal
          • Not Equal
          • Less
          • Greater
          • Less Equal
          • Greater Equal
          • Ceil
          • Round
          • Floor
          • Add
          • Subtract
          • Multiply
          • Divide
          • % (Integer)
          • Min
          • Max
          • Abs
          • One Minus
          • Sign
        • Misc
          • Clamp
          • Mapped Range Value Clamped
          • Mapped Range Value Unclamped
          • Height Splitter
          • Interpolate
          • Lerp
          • Safe Lerp
          • Smooth Step
        • Seed
          • Mix Seeds
          • Make Seeds
        • Vector Operators
          • Cross Product
          • Dot Product
          • Normalize
          • Length
          • Length XY
          • Distance
          • Distance 2D
        • Conversions
          • To Double Vector (Double Linear Color)
          • To Double Vector 2D (Double Linear Color)
          • To Linear Color (Double Linear Color)
          • To Vector (Double Linear Color)
          • To Vector 2D (Double Linear Color)
          • To Double Linear Color (Double)
          • To Double Vector (Double)
          • To Double Vector 2D (Double)
          • To Float (Double)
          • To Double Linear Color (Double Vector 2D)
          • To Double Vector (Double Vector 2D)
          • To Linear Color (Double Vector 2D)
          • To Vector (Double Vector 2D)
          • To Vector 2D (Double Vector 2D)
          • To Double Linear Color (Double Vector)
          • To Double Vector 2D (Double Vector)
          • To Linear Color (Double Vector)
          • To Vector (Double Vector)
          • To Vector 2D (Double Vector)
          • To Double (Float)
          • To Linear Color (Float)
          • To Vector (Float)
          • To Vector 2D (Float)
          • To Double (Integer)
          • To Float (Integer)
          • To Int Point (Integer)
          • To Int Vector (Integer)
          • To Int Vector 4 (Integer)
          • To Seed (Integer)
          • To Double Linear Color (Int Point)
          • To Double Vector (Int Point)
          • To Double Vector 2D (Int Point)
          • To Int Vector (Int Point)
          • To Int Vector 4 (Int Point)
          • To Linear Color (Int Point)
          • To Vector (Int Point)
          • To Vector 2D (Int Point)
          • To Double Linear Color (Int Vector 4)
          • To Double Vector (Int Vector 4)
          • To Double Vector 2D (Int Vector 4)
          • To Int Point (Int Vector 4)
          • To Int Vector (Int Vector 4)
          • To Linear Color (Int Vector 4)
          • To Vector (Int Vector 4)
          • To Vector 2D (Int Vector 4)
          • To Double Linear Color (Int Vector)
          • To Double Vector (Int Vector)
          • To Double Vector 2D (Int Vector)
          • To Int Point (Int Vector)
          • To Int Vector 4 (Int Vector)
          • To Linear Color (Int Vector)
          • To Vector (Int Vector)
          • To Vector 2D (Int Vector)
          • To Double Linear Color (Linear Color)
          • To Double Vector (Linear Color)
          • To Double Vector 2D (Linear Color)
          • To Vector (Linear Color)
          • To Vector 2D (Linear Color)
          • To Integer (Seed)
          • To Double Linear Color (Vector 2D)
          • To Double Vector (Vector 2D)
          • To Double Vector 2D (Vector 2D)
          • To Linear Color (Vector 2D)
          • To Vector (Vector 2D)
          • To Double Linear Color (Vector)
          • To Double Vector (Vector)
          • To Double Vector 2D (Vector)
          • To Linear Color (Vector)
          • To Vector 2D (Vector)
        • Curve
          • Make Curve from Asset
          • Sample Curve
        • Color
          • Break Double Linear Color
          • Break Linear Color
          • Make Double Linear Color
          • Make Linear Color
        • Vector
          • Break Double Vector
          • Break Vector
          • Make Double Vector
          • Make Vector
        • Vector2D
          • Break Double Vector 2D
          • Break Vector 2D
          • Make Double Vector 2D
          • Make Vector 2D
        • Interval
          • Break Float Range
          • Break Integer Range
          • Make Float Range
          • Make Integer Range
        • Int Point
          • Break Int Point
          • Make Int Point
        • Int Vector
          • Break Int Vector
          • Make Int Vector
        • Int Vector 4
          • Break Int Vector 4
          • Make Int Vector 4
        • Transform
          • Break Transform
          • Inverse Transform Location
          • Make Transform
          • Transform Location
        • Distance
          • Smooth Max
          • Smooth Min
        • Box
          • Break Box
          • Extend Box
          • Make Box
          • Make Box from Radius
          • Make Infinite Box
          • Transform Box
      • Color
        • Distance to Color
      • Surface
        • Merge Surface
        • Get Merge Data
        • Get Surface Distance
        • Get Surface Material
        • Get Surface Attribute
        • Set Surface Material
        • Set Surface Attribute
        • Bind Attribute Detail Texture
        • Make Height Surface
        • Make Volumetric Surface
        • Make Sphere Surface
        • Make Box Surface
        • Invert Surface
        • Mask Surface
        • Inflate Surface
        • Displace Surface
        • Create Voxelized Mesh Surface
        • Blend Materials
        • Get Bounds Box
        • Get Surface Bounds
        • Make Bounds from Local Box
      • Channel Nodes
        • Query Channel
      • Noise
        • Advanced Noise 2D
        • Advanced Noise 3D
        • Perlin Noise 2D
        • Perlin Noise 3D
        • Cellular Noise 2D
        • Cellular Noise 3D
        • True Distance Cellular Noise 2D
      • Name
        • Append Names
      • Array
        • Length
        • Get
      • Gradient
        • Get Gradient
      • Chunk Spawner
        • Make Invoker Chunk Spawner
        • Make Screen Size Chunk Spawner
      • Random
        • Rand Float
        • Random Vector
        • Random Rotator
        • Random Select
        • Hash Position
        • Rand Unit Vector
        • Break Random Vector Settings
        • Make Random Vector Settings
      • Flow Control
        • Select
      • Actor
        • Get Transform
      • Network
        • Is Client
        • Is Dedicated Server
        • Is Listen Server
        • Is Server
        • Is Standalone
      • Heightmap
        • Get Heightmap Bounds
        • Make Cubemap Planet Surface
        • Sample Heightmap
      • Voxelized Mesh
        • Make Voxelized Mesh from Static Mesh
    • Glossary
    • Licensing
    • Release Notes
      • 2.0p-340 Release Notes
      • 2.0p-320 Release Notes
      • 2.0p-317 Release Notes
      • 2.0p-304 Release Notes
    • Roadmap
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  1. Resources
  2. Voxel Graph API
  3. Material

Make Material Detail Texture Parameter

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Last updated 1 year ago

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Make Material Detail Texture Parameter

Inputs

Name
Description

Material

Material

Texture

Texture

Outputs

Name
Description

Parameter

Parameter