Configuring PCG

When using PCG with Voxel Plugin, we strongly recommend:

  • On any PCG graph:

    • Setting Use Hierarchical Generation to true.

      • Note that PCG's spline sampling does not work well with Hierarchical Generation. Use Voxel Metadata instead.

  • On any in-world graph actor:

    • Setting Generation Trigger to Generate at Runtime.

    • Setting Is Partitioned to true.

  • On the PCG World Actor:

    • Setting Treat Editor Viewport as Generation Source to true.

    • If the world isn't largely a heightfield (i.e. it contains lots of caves, or is a planet), setting Use 2DGrid to false.

  • On your player character:

    • Add a PCG Generation Source component.

      • This lets the Hi-Gen system know where to generate points.

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