Spawning & Configuring Stamps
How to spawn and configure stamps from gameplay code, including how to configure graph parameters.
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How to spawn and configure stamps from gameplay code, including how to configure graph parameters.
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Stamps can be spawned and configured using the Set Stamp
and Add Stamp
nodes in Blueprint. The Set Stamp
node is used when setting values on an existing stamp actor or component. The Add Stamp
node is used with Voxel Instanced Stamp components. The voxel world is automatically refreshed where needed when stamps are added or updated.
Use the Make Copy
node!
Stamp pins work like references. If you call a Set X
node on the variable directly, it will change the value of X on the variable itself, not just on the stamp you're spawning with it. The Make Copy
node copies the variable into a new one, so you can change values on it without changing the original variable.