Voxel Plugin
2.0p5
2.0p5
  • Home
  • Getting Started
    • Installing Voxel Plugin
    • Working with Voxel Plugin
      • First Steps with Voxel Worlds
    • Installing Example Content
    • Migrating from Voxel Plugin Legacy
  • Knowledgebase
    • Working with Stamps
      • Stamp Types
        • Height & Volume Stamps
        • Spline Stamps
        • Sculpt Stamps
      • Layers & Priority
      • Blend Modes
      • Instanced Stamps
    • Using the Graph Editor
      • Graph Preview
      • Functions & Function Libraries
    • Foliage & PCG
      • Configuring PCG
      • Using PCG on Voxel Terrains
      • Voxel PCG Graphs
    • Materials & Metadata
      • Flat Normals & Blocky Rendering
      • Authoring Materials
        • Smooth (Alpha) Blends
      • Working with Metadata
    • Gameplay Systems
      • Blueprint API
        • Spawning & Configuring Stamps
        • Querying Voxel Data
        • Writing Voxel Data to Render Targets
      • Collision, Navmesh & Invokers
      • Multiplayer Support
    • Technical Information
      • Adding Custom Nodes using C++
      • Buffers and Uniforms
      • Profiling & Debugging
        • Compiling From Source
        • Generation Performance
        • Memory Usage & Render Performance
        • Debugging plugin code
      • Platform Support
        • Targeting Mac & iOS
        • Targeting Android
  • Resources
    • Change Log
    • Voxel Graph API
      • Noise
        • Advanced Noise 2D
        • Advanced Noise 3D
        • Domain Warp 2D
        • Domain Warp 3D
        • Perlin Noise 2D
        • Perlin Noise 3D
        • Cellular Noise 2D
        • Cellular Noise 3D
        • True Distance Cellular Noise 2D
        • True Distance Cellular Noise 3D
        • Simplex Noise 2D
        • Simplex Noise 3D
        • Value Noise 2D
        • Value Noise 3D
      • Array
        • Length
        • Get
        • Make Array
        • Add to Array
        • Append Array
      • Math
        • Boolean
          • AND Boolean
          • OR Boolean
          • NAND Boolean
          • NOT Boolean
          • NOR Boolean
          • XOR Boolean
        • Operators
          • Equal
          • Nearly Equal
          • Not Equal
          • Less
          • Greater
          • Less Equal
          • Greater Equal
          • Ceil
          • Round
          • Floor
          • Add
          • Subtract
          • Multiply
          • Divide
          • % (Integer)
          • Min
          • Max
          • Abs
          • One Minus
          • Sign
        • Misc
          • Clamp
          • Mapped Range Value Clamped
          • Mapped Range Value Unclamped
          • Interpolate
          • Lerp
          • Smooth Step
          • Height Splitter
        • Trig
          • Sin (Radians)
          • Sin (Degrees)
          • Cos (Radians)
          • Cos (Degrees)
          • Tan (Radians)
          • Tan (Degrees)
          • Asin (Radians)
          • Asin (Degrees)
          • Acos (Radians)
          • Acos (Degrees)
          • Atan (Radians)
          • Atan (Degrees)
          • Atan2 (Radians)
          • Atan2 (Degrees)
          • Get PI
          • Radians to Degrees
          • Degrees to Radians
        • Float
          • Bilinear Interpolation
          • Frac
          • Power
        • Integer
          • Left Shift
          • Right Shift
          • Bitwise AND
          • Bitwise OR
          • Bitwise XOR
          • Bitwise NOT
        • Rotation
          • Make Quaternion
          • Break Quaternion
          • Make Rotation from Z
          • Combine Rotation
          • Get Forward Vector
          • Get Right Vector
          • Get Up Vector
          • Rotate Vector
          • Unrotate Vector
        • Seed
          • Mix Seeds
          • Make Seeds
        • Vector Operators
          • Cross Product
          • Dot Product
          • Normalize
          • Length
          • Length XY
          • Distance
          • Distance 2D
        • Conversions
          • To Double Vector (Double Linear Color)
          • To Double Vector 2D (Double Linear Color)
          • To Linear Color (Double Linear Color)
          • To Vector (Double Linear Color)
          • To Vector 2D (Double Linear Color)
          • To Double Linear Color (Double)
          • To Double Vector (Double)
          • To Double Vector 2D (Double)
          • To Float (Double)
          • To Double Linear Color (Double Vector 2D)
          • To Double Vector (Double Vector 2D)
          • To Linear Color (Double Vector 2D)
          • To Vector (Double Vector 2D)
          • To Vector 2D (Double Vector 2D)
          • To Double Linear Color (Double Vector)
          • To Double Vector 2D (Double Vector)
          • To Linear Color (Double Vector)
          • To Vector (Double Vector)
          • To Vector 2D (Double Vector)
          • To Double (Float)
          • To Linear Color (Float)
          • To Vector (Float)
          • To Vector 2D (Float)
          • To Double (Integer)
          • To Float (Integer)
          • To Int Point (Integer)
          • To Int Vector (Integer)
          • To Int Vector 4 (Integer)
          • To Seed (Integer)
          • To Double Linear Color (Int Point)
          • To Double Vector (Int Point)
          • To Double Vector 2D (Int Point)
          • To Int Vector (Int Point)
          • To Int Vector 4 (Int Point)
          • To Linear Color (Int Point)
          • To Vector (Int Point)
          • To Vector 2D (Int Point)
          • To Double Linear Color (Int Vector 4)
          • To Double Vector (Int Vector 4)
          • To Double Vector 2D (Int Vector 4)
          • To Int Point (Int Vector 4)
          • To Int Vector (Int Vector 4)
          • To Linear Color (Int Vector 4)
          • To Vector (Int Vector 4)
          • To Vector 2D (Int Vector 4)
          • To Double Linear Color (Int Vector)
          • To Double Vector (Int Vector)
          • To Double Vector 2D (Int Vector)
          • To Int Point (Int Vector)
          • To Int Vector 4 (Int Vector)
          • To Linear Color (Int Vector)
          • To Vector (Int Vector)
          • To Vector 2D (Int Vector)
          • To Double Linear Color (Linear Color)
          • To Double Vector (Linear Color)
          • To Double Vector 2D (Linear Color)
          • To Vector (Linear Color)
          • To Vector 2D (Linear Color)
          • To Integer (Seed)
          • To Double Linear Color (Vector 2D)
          • To Double Vector (Vector 2D)
          • To Double Vector 2D (Vector 2D)
          • To Linear Color (Vector 2D)
          • To Vector (Vector 2D)
          • To Double Linear Color (Vector)
          • To Double Vector (Vector)
          • To Double Vector 2D (Vector)
          • To Linear Color (Vector)
          • To Vector 2D (Vector)
        • Box
          • Break Box
          • Break Box 2D
          • Extend Box
          • Extend Box 2D
          • Is Box 2D Valid
          • Is Box Valid
          • Make Box
          • Make Box 2D
          • Make Box 2D From Radius
          • Make Box from Radius
          • Make Infinite Box
          • Transform Box
        • Curve
          • Make Curve from Asset
          • Sample Curve
        • Color
          • Break Double Linear Color
          • Break Linear Color
          • Make Double Linear Color
          • Make Linear Color
        • Vector
          • Break Double Vector
          • Break Vector
          • Make Double Vector
          • Make Vector
        • Vector2D
          • Break Double Vector 2D
          • Break Vector 2D
          • Make Double Vector 2D
          • Make Vector 2D
        • Interval
          • Break Float Range
          • Break Integer Range
          • Make Float Range
          • Make Integer Range
        • Int Point
          • Break Int Point
          • Make Int Point
        • Int Vector
          • Break Int Vector
          • Make Int Vector
        • Int Vector 4
          • Break Int Vector 4
          • Make Int Vector 4
        • Transform
          • Break Transform
          • Combine Transform
          • Inverse Transform Location
          • Make Transform
          • Transform Location
        • Distance
          • Smooth Intersection
          • Smooth Max
          • Smooth Min
          • Smooth Subtraction
          • Smooth Union
      • Color
        • Distance to Color
      • Name
        • Append Names
      • Point
        • Generate 2D Points
        • Make Points
        • Make Radial Point Spawner
        • Merge Points
        • Prune by Bounds
        • Prune by Distance
        • Scatter Points
        • Set Point Attribute
        • Get Point Attribute
        • Set Parent Point Attribute
        • Get Parent Point Attribute
        • Set Point Mesh
        • Get Point Mesh
        • Get Parent Point Mesh
        • Set Point Position
        • Get Point Position
        • Get Parent Point Position
        • Set Point Rotation
        • Get Point Rotation
        • Get Parent Point Rotation
        • Set Point Scale
        • Get Point Scale
        • Get Parent Point Scale
        • Set Point Normal
        • Get Point Normal
        • Get Parent Point Normal
        • Set Point Custom Data
        • Get Point Custom Data
        • Get Parent Point Custom Data
        • Get Point Seed
        • Set Point Density
        • Get Point Density
        • Set Point Bounds Min
        • Get Point Bounds Min
        • Set Point Bounds Max
        • Get Point Bounds Max
        • Set Point Color
        • Get Point Color
        • Set Point Steepness
        • Get Point Steepness
        • Apply Translation
        • Apply Rotation
        • Apply Scale
        • Get Points
        • Filter Points
        • Density Filter
      • PCG
        • Get Input Points
      • Stamp
        • Get Previous Distance
        • Get Previous Height
      • Misc
        • Make Value
        • Raise Error
        • Is Valid
        • Query with Position
        • Filter Buffer
        • Get Collision Enabled
        • Get LOD
        • Is Editor World
        • Is Game World
        • Is Hidden in Editor
        • Is Preview Scene
        • Get Height Blend Mode
        • Get Height Smoothness
        • Is Height Override Blend Mode
        • Get Position 2D
        • Get Position 3D
        • Get Volume Blend Mode
        • Get Volume Smoothness
        • Is Volume Override Blend Mode
      • Biome
        • Query Biomes: null
      • Random
        • Random Select
        • Rand Float
        • Random Vector
        • Random Rotator
        • Hash Position
        • Rand Unit Vector
        • Break Random Vector Settings
        • Make Random Vector Settings
      • Flow Control
        • Select
      • Actor
        • Get Local to Query
        • Get Local to World
        • Get Query to World
      • Network
        • Is Client
        • Is Dedicated Server
        • Is Listen Server
        • Is Server
        • Is Standalone
      • Heightmap
        • Create Cubemap Planet Distance Field
        • Get Heightmap Bounds
        • Sample Heightmap
      • Distance Field
        • Create Box Distance Field
        • Create Sphere Distance Field
      • Material
        • Blend Materials
      • Voxelized Mesh
        • Create Voxelized Mesh Distance Field
        • Make Voxelized Mesh from Static Mesh
    • Glossary
    • Licensing
    • Roadmap
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  1. Resources
  2. Voxel Graph API
  3. Math

Float

Bilinear InterpolationFracPower
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