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Spawning & Configuring Stamps

How to spawn and configure stamps from gameplay code, including how to configure graph parameters.

Stamps can be spawned and configured using the Set Stamp and Add Stamp nodes in Blueprint. The Set Stampnode is used when setting values on an existing stamp actor or component. TheAdd Stamp node is used with Voxel Instanced Stamp components. The voxel world is automatically refreshed where needed when stamps are added or updated.

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A basic overview of the main nodes used to configure stamps.<br>An instanced stamp component is used to avoid unnecessary actor/component overhead.

WARNING

Use the Make Copy node!

Stamp pins work like references. If you call a Set X node on the variable directly, it will change the value of X on the variable itself, not just on the stamp you're spawning with it. The Make Copy node copies the variable into a new one, so you can change values on it without changing the original variable.