Foliage & PCG
Generating foliage onto an existing surface.

The previous Voxel Plugin foliage system has been replaced with a PCG integration. This gives full control over scattering behavior, and allows for spawning actors (including voxel brushes) as well as the usual static meshes.
With PCG comes the ability to analyze points and do contextual operations on them. This opens the door to things like combining multiple smaller cliff points into a single larger cliff mesh. The logic that would be used for that kind of behavior is generic to any PCG-based system.
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