Configuring PCG
When using PCG with Voxel Plugin, we strongly recommend:
On any PCG graph:
Setting
Use Hierarchical Generation
to true.Note that PCG's spline sampling does not work well with Hierarchical Generation. Use Voxel Metadata instead.
If using lots of volumetric shapes or running into point count errors, setting
Use 2DGrid
to false.
On any in-world graph actor:
Setting
Generation Trigger
toGenerate at Runtime
.Setting
Is Partitioned
to true.
On the PCG World Actor:
Setting
Treat Editor Viewport as Generation Source
to true.
On your player character:
Add a PCG Generation Source component.
This lets the Hi-Gen system know where to generate points.
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