Flat Normals & Blocky Rendering
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Flat normals can be applied by using the Voxel Flat Normal
node in materials. This node will return flat vertex normals in worldspace. When using it, make sure the material has Tangent Space Normals
disabled in the material settings.
The Flat Normal node only works on Voxel terrains and Nanite static meshes. For non-Nanite static meshes it will return the standard vertex normal.
The plugin has support for basic blocky rendering. To make use of this, tick the Blockiness box on your Voxel World.
The world won't immediately turn blocky; instead, the world will turn blocky in places that have Blockiness metadata assigned. This can be done in a lot of different ways, but the easiest is to place a mesh stamp, disable Shape in the behavior toggles and add an entry called "Blockiness" with a value of 1 to the Metadata list.