Flat Normals & Blocky Rendering
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The plugin has support for basic blocky rendering. To make use of this, tick the Blockiness box on your Voxel World.
The world won't immediately turn blocky; instead, the world will turn blocky in places that have Blockiness metadata assigned. This can be done in a lot of different ways, but the easiest is to place a mesh stamp, disable Shape in the behavior toggles and add an entry called "Blockiness" with a value of 1 to the Metadata list.