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Stamp Types

Stamps can affect the Voxel World in one of two 'domains'; they can write as Height data, or they can write Volume data.

Height Stamps

Height stamps - are most similar to working with traditional landscapes:

  • The shape of the terrain is represented by a straight-forward 'height' value.
  • The terrain data is handled as a top-down view of the world
    • One value for every XY position in the world - so no variation per Z.

INFO

Metadata and Surface Types are stored in the same domain as the Shape; if a height stamp writes Surface Type data, it'll be applied for every Z.

Volume Stamps

Volume stamps allow for the creation of overhangs and caves:

  • The shape of the terrain is represented by a 'distance' value.
  • Data is fully volumetric.
    • Every XYZ position in the world has its own value.