Appearance
Stamps can affect the Voxel World in one of two 'domains'; they can write as Height data, or they can write Volume data.
Height Stamps
Height stamps - are most similar to working with traditional landscapes:
- The shape of the terrain is represented by a straight-forward 'height' value.
- The terrain data is handled as a top-down view of the world
- One value for every XY position in the world - so no variation per Z.
INFO
Metadata and Surface Types are stored in the same domain as the Shape; if a height stamp writes Surface Type data, it'll be applied for every Z.
Volume Stamps
Volume stamps allow for the creation of overhangs and caves:
- The shape of the terrain is represented by a 'distance' value.
- Data is fully volumetric.
- Every XYZ position in the world has its own value.