Voxel Plugin
1.2 Legacy
1.2 Legacy
  • Getting Started
    • Quick Start
      • Examples
    • World Generation
      • C++ World Generators
      • Voxel Graph Quick Start
      • Floating Islands
  • Core Systems
    • VoxelWorlds
      • Import Content
      • Voxel Data Items
      • Collisions and Navmesh
      • World Size and Level Of Details
      • Save and Load
      • Multiplayer
      • Easy Systems RPG
    • Voxel Graphs
      • Voxel Graph General Concepts
      • Voxel Graphs Tips and Tricks
      • Voxel Graph Nodes Reference
      • Voxel Graph Outputs
      • Voxel Graph Parameters
      • Custom Graph Nodes
    • Voxel Spawners
    • Materials
      • Multi Index Materials
  • Technical Notes
    • Performance and Profiling
    • Console Commands
    • Blueprint API
    • Release Notes
      • Release Notes 1.1
      • Release Notes 1.2
    • UE5.1 - Material Crash
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  • Accessing custom outputs from blueprints

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  1. Core Systems
  2. Voxel Graphs

Voxel Graph Outputs

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Last updated 1 year ago

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You can easily add custom outputs to a voxel graph! They are used for voxel spawners, custom BP queries...

Quick start

Create a new Voxel Graph Outputs Config asset by right-clicking in the content browser.

Open it, and add some custom outputs.

Open a voxel graph where you want to add those outputs. Click the graph background. In the detail panel (on the left), set the Outputs property to the asset your created earlier.

You now have access to the custom outputs in that graph: try adding a new node named Set YourCustomOutputName!

Accessing custom outputs from blueprints

You can use the Get Float Output and Get Int Output functions.