Easy Systems RPG
Last updated
Last updated
Easy Systems RPG is a paid pack available on the marketplace.
Add a Position parameter to Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_DiggingActor (note: this might not be needed in future ESRPG releases)
In Game/EasySurvivalRPG/Blueprints/Characters/Base/BP_Character_Player, in the Complete Digging Server function, add the following (note: this might not be needed in future ESRPG releases)
Make sure you have the plugin installed: https://free.voxelplugin.com
Add a new voxel world to your scene
Add a blueprint to that voxel world
In the BP class settings add the BPI_DiggingActor interface
Implement the Try to dig function in 4.26, just double click the function
Add the following node. Make sure the radius is set to 50 (that's for a voxel size of 20 - for a larger voxel size, you'll want a larger radius)
Go back to your level. If the voxel world is invisible, try clicking the Toggle button in the voxel world details panel.
Set the Voxel Size to 20, the generator Color to orange and the Voxel Material to M_VoxelMaterial_Colors
Go to your voxel world blueprint and do the same. Set the Voxel Size to 20, the generator Color to orange and the Voxel Material to M_VoxelMaterial_Colors
Grab a shovel, and start digging!
Buy default, you won't be able to build on top of voxel worlds.
Add the isLandscape tag to your voxel world and voxel world blueprint.
Enable Simulation Generate Overlaps Events and Generate Overlaps Events
Make your voxel world blueprint implement the BPI_SaveData interface:
Add a SaveID variable to your voxel world, of type Integer:
Implement the Set Save ID function, making sure to tick Success: in 4.26, just double click the function to implement it
Implement Get Save ID: in 4.26, just double click the function to implement it
Implement Init Save ID: in 4.26, just double click the function to implement it
Open /Game/EasySurvivalRPG/Blueprints/Interfaces/BPI_GameSave
Add a new SetVoxelSaveData_BPI function, with the following settings (SaveData has type Compressed Voxel World Save):
Add a new GetVoxelSaveData_BPI function, with the following settings (SaveData has type Compressed Voxel World Save):
Make sure to compile and save the interface
Open /Game/EasySurvivalRPG/Blueprints/Structures/SaveData/STR_SaveData_Level
Add a new variable named Voxels of type Map from Integer to Voxel Compressed World Save:
Open /Game/EasySurvivalRPG/Blueprints/Game/GameSaves/BP_GameSave_Session
Duplicate SavedMinesData and rename it SavedVoxelsData
Change its type to be a map of Integer -> Compressed Voxel World Save
Open the Save Current Level Data function, and connect the Voxels pin:
Do the following in ClearTemporaryLevelData:
In LoadTemporaryLevelData:
Set Voxel Data
Implement the Set Voxel Save Data BPI function: in 4.26, just double click the function to implement it
Add the following nodes, making sure to tick Success:
Get Voxel Data
Implement the Get Voxel Save Data BPI function: in 4.26, just double click the function to implement it
Add the following nodes:
Open your voxel world blueprint again
Add the following nodes to Save Data BPI:
Add the following nodes to Load Data BPI:
The edits you make to your voxel world are now saved!
You will get the following errors:
These will be fixed in the next plugin release - nothing to worry about!
Open /Game/EasySurvivalRPG/Blueprints/Characters/Base/BP_Character_Player
Add a Voxel No Clipping component
Place it near the feet of the player (but not below!)