Targeting Android

Android support is experimental. If issues appear, please reach out on Discord.

Android currently requires building the plugin from source.

In order to so, you will need to add this to your Project.Target.cs:

if (Target.Platform == UnrealTargetPlatform.Android)
	bCompileISPC = true;
	bOverrideBuildEnvironment = true;

You'll also need to integrate this PR (only tested on 5.2):

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