Targeting Mac & iOS

Mac & iOS support are experimental. If issues appear, please reach out on Discord.

Mac currently requires building the plugin from source.

In order to so, you will need to add this to your Project.Target.cs and ProjectEditor.Target.cs:

bCompileISPC = true;
bOverrideBuildEnvironment = true;

If you're using 5.2, you'll also need to integrate this PR:

Using a Launcher engine

Only Unreal Engine 5.1 is currently supported if you're not building the engine from source.

Extract the following files under UE_5.1/Engine/Source/ThirdParty/Intel/ISPC/:

Make sure you have .../Intel/ISPC/bin/Mac/ispc


For iOS, you'll need to do the same. If you're using 5.1 or earlier, you'll also need to backport this CL:

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