Debugging plugin code

By default, the plugin is always compiled with optimizations enabled. If you'd like to debug the plugin, you need to do the following:

  • Make sure the plugin is in your project (not engine), and that you're in DebugGame

  • Create an empty text file named VoxelDevWorkflow_Debug.txt in:

    • To enable it globally: %appdata%/Unreal Engine

    • To enable it locally: YourProject/Plugins

  • Rebuild the plugin. This will also disable Unity build for the plugin, so you should see >600 actions.

  • You can check VOXEL_DEBUG is enabled in the engine startup log: VOXEL_DEBUG=1 will be printed

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