Getting Started with Materials

This guide covers the basics of how to configure materials to work with a voxel terrain.

The plugin currently does not support any specialized material data framework. Creating something along the lines of 1.2's Multi-Index material framework is a priority.

Until this is done, materials are fairly straight forward; pass layer weights into a material using vertex data or detail textures, sample these in the material and use them as weights for interpolating between parts of a single large material with all layers defined inside it. Using more than a handful of layers in this way will have a very significant impact on GPU performance.

More detail on this topic can be found on the Passing Data to Materials page.

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