Release Notes
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- Released January 26 2023
First tracked release
- Released April 5 2023
Fix navmesh being broken due to missing UpdateBounds
These changes will be included in the next release
Add 5.2 compatibility
Remove 5.0 compatibility
Remove exec flow from graph: TODO doc link
Add brush system: TODO doc link
Add graph-based foliage: TODO doc link
Existing foliage clusters & instance assets will be invalidated
Add UFUNCTION nodes: TODO doc link
Add blueprint getter/setters for graph parameters
Remove GPU compute from graphs
The current approach was too messy & unusable
C++: this removes all buffer views, you can use buffers directly now
Add smart graph diffing: only values affected by the graph changes are updated
Add inline macros to graphs
Remove custom content mapping
/VoxelPlugin is now /Voxel, existing content references will be broken
Start adding new material layer pipeline
This is not ready yet, assets will be broken by the next release