Voxel Plugin
2.0p-304
2.0p-304
  • Home
    • Roadmap
    • Release Notes
  • Getting Started
    • Installing Voxel Plugin
    • Using MetaGraphs
      • Using the MetaGraph Preview
      • Finding the Right Nodes
      • Variables and Parameters
    • Step-by-Step Guides
      • Getting Started with Smooth Terrains
      • Getting Started with Blocky Terrains
      • Getting Started with Foliage
      • Getting Started with Materials
  • Landmass & MetaGraphs
    • Design Philosophy
      • What are Landmass & MetaGraphs
      • A Technical Exploration of MetaGraphs
    • Deep Dives into MetaGraphs
      • Passing Data to Materials
      • Working with Curves
      • Working with Landmass
        • Using Landmass Height Brushes
        • Scale and Resolution for Landmass Brushes
        • Complex Usecases for Landmass Brushes
      • Choosing the right Chunk Spawner
      • Using Height Canvases
      • MetaGraph Macros
      • Floats and Density
      • Buffers and Uniforms
    • Optimizing MetaGraphs
      • Utilities for Performant Graphs
      • Memory Usage & Render Performance
      • Profiling Generation Times
    • Extending MetaGraphs through C++
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  • 2.0-304.1
  • Upcoming release

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Release Notes

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Last updated 2 years ago

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2.0-304

- Released January 26 2023

  • First tracked release

2.0-304.1

- Released April 5 2023

  • Fix navmesh being broken due to missing UpdateBounds

Upcoming release

These changes will be included in the next release

  • Add 5.2 compatibility

  • Remove 5.0 compatibility

  • Remove exec flow from graph: TODO doc link

  • Add brush system: TODO doc link

  • Add graph-based foliage: TODO doc link

    • Existing foliage clusters & instance assets will be invalidated

  • Add UFUNCTION nodes: TODO doc link

  • Add blueprint getter/setters for graph parameters

  • Remove GPU compute from graphs

    • The current approach was too messy & unusable

    • C++: this removes all buffer views, you can use buffers directly now

  • Add smart graph diffing: only values affected by the graph changes are updated

  • Add inline macros to graphs

  • Remove custom content mapping

    • /VoxelPlugin is now /Voxel, existing content references will be broken

  • Start adding new material layer pipeline

    • This is not ready yet, assets will be broken by the next release

https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0-304
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0-304.1