Voxel Plugin
2.0p-304
2.0p-304
  • Home
    • Roadmap
    • Release Notes
  • Getting Started
    • Installing Voxel Plugin
    • Using MetaGraphs
      • Using the MetaGraph Preview
      • Finding the Right Nodes
      • Variables and Parameters
    • Step-by-Step Guides
      • Getting Started with Smooth Terrains
      • Getting Started with Blocky Terrains
      • Getting Started with Foliage
      • Getting Started with Materials
  • Landmass & MetaGraphs
    • Design Philosophy
      • What are Landmass & MetaGraphs
      • A Technical Exploration of MetaGraphs
    • Deep Dives into MetaGraphs
      • Passing Data to Materials
      • Working with Curves
      • Working with Landmass
        • Using Landmass Height Brushes
        • Scale and Resolution for Landmass Brushes
        • Complex Usecases for Landmass Brushes
      • Choosing the right Chunk Spawner
      • Using Height Canvases
      • MetaGraph Macros
      • Floats and Density
      • Buffers and Uniforms
    • Optimizing MetaGraphs
      • Utilities for Performant Graphs
      • Memory Usage & Render Performance
      • Profiling Generation Times
    • Extending MetaGraphs through C++
Powered by GitBook
On this page

Was this helpful?

  1. Landmass & MetaGraphs

Deep Dives into MetaGraphs

PreviousA Technical Exploration of MetaGraphsNextPassing Data to Materials

Last updated 2 years ago

Was this helpful?

Passing Data to Materials
Working with Curves
Working with Landmass
Choosing the right Chunk Spawner
Using Height Canvases
MetaGraph Macros
Floats and Density
Buffers and Uniforms