Passing Data to Materials
Last updated
Last updated
This page is a stub. This means that the information on this topic will be significantly expanded in the future. What is currently on this page is an incomplete picture.
Any data that can be represented as a float can be passed into materials from a MetaGraph. Information can be passed using Vertex Data, or using detail textures.
The Vertex Data
's Color
and Texture Coordinate
pins can be used to transmit vertex data. The Detail Texture
's Color
pin will create a texture at a higher resolution than the mesh' vertex density, and can then be retrieved in a material using the Voxel_GetDetailTextures
UV
pin to sampe a Texture Parameter named VoxelDetailTextures_<NAME>Texture
, with <NAME>
being identical to your MetaGraph node's Name
pin.