Generate Marching Cube Surface
Last updated
Last updated
Name | Description |
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Name | Description |
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Enable Node
If false, the node will never be executed
Chunk Spawner
Defines where to spawn chunks & at what LOD If not set will default to a Screen Size Chunk Spawner
Voxel Size
The voxel size to use: distance in cm between 2 vertices when rendering
Surface
Surface
Material
Material
Body Instance
Collision presets to use on the rendered chunks If set to NoCollision will not compute collision at all If your game is multiplayer or has NPCs you need to set this to NoCollision and setup invoker-based collision instead https://docs.voxelplugin.com/basics/navmesh-and-collision
Physical Material
PhysicalMaterial
Mesh Settings
Mesh settings, used to tune mesh component settings like CastShadow, ReceiveDecals...
Material Detail Texture
MaterialDetailTexture
Normal Detail Texture
NormalDetailTexture
Distance Checks Tolerance
The node will query the distance at the chunk corners (slightly offset inside) to determine if the chunk needs to be rendered at all This value controls by how much to inflate the distance used by these distance checks If you're getting holes in your voxel mesh, try increasing this a bit (typically, setting to 2 or 3) Don't increase too much, will add a lot of additional cost!
Perfect Transitions
If true, will try to make transitions perfect by querying the right LOD for border values More expensive! Only use if you see holes between LODs
Generate Distance Fields
GenerateDistanceFields
Distance Field Bias
DistanceFieldBias
Priority Offset
Priority offset, added to the task distance from camera Closest tasks are computed first, so set this to a very low value (eg, -1000000) if you want it to be computed first
Exec
If not connected, will be executed automatically