Generate Point Collision

Voxel Point Collision Exec Node

Inputs

NameDescription

Enable Node

If false, the node will never be executed

Chunked Points

ChunkedPoints

Body Instance

BodyInstance

Invoker Channel

InvokerChannel

Distance Offset

Will be added to invoker radius

Chunk Size

In cm, granularity of collision Try to keep high enough to not have too many chunks

Attributes to Cache 0

AttributesToCache

Generate Overlap Events

If true, this component will generate overlap events when it is overlapping other components (eg Begin Overlap). Both components (this and the other) must have this enabled for overlap events to occur.

Multi Body Overlap

If true, this component will generate individual overlaps for each overlapping physics body

Priority Offset

Priority offset, added to the task distance from camera Closest tasks are computed first, so set this to a very low value (eg, -1000000) if you want it to be computed first

Outputs

NameDescription

Exec

If not connected, will be executed automatically

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