Voxel Graphs
The goal of voxel graphs is to create procedural worlds without using C++ and with fast iteration times - in other words, no compilation. To generate a voxel world, the densities of millions of voxels need to be calculated. Because of the huge amount of values involved, performance is incredibly important. That's why a custom graph system optimized for procedural world generation was created.
Examples
![](https://docs.voxelplugin.com/~gitbook/image?url=https%3A%2F%2F4275809322-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252FO4LAZ8J6QCpYVrmxy1j0%252Fuploads%252Fgit-blob-8e9520249da96b2d9efcc28b8d40204390b2928b%252FkYJ55Jp.png%3Falt%3Dmedia&width=768&dpr=4&quality=100&sign=161a140b&sv=1)
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