Getting Started with Materials

This guide covers the basics of how to configure materials to work with a voxel terrain.

This page is a stub. This means that the information on this topic will be significantly expanded in the future. What is currently on this page is an incomplete picture.

The plugin currently does not support any specialized material data framework. Creating something along the lines of 1.2's Multi-Index material framework is a priority.

Until this is done, materials are fairly straight forward; pass layer weights into a material using vertex data or detail textures, sample these in the material and use them as weights for interpolating between parts of a single large material with all layers defined inside it. Using more than a handful of layers in this way will have a very significant impact on GPU performance.

More detail on this topic can be found on the Passing Data to Materials page.

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