Voxel Plugin
2.0p-320
2.0p-320
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  • Roadmap
  • Getting Started
    • Installing Voxel Plugin
    • Installing Example Content
    • Migrating from 1.2
  • Basics
    • Brush & Channels
    • Foliage
    • Navmesh & Collision
    • Density Canvas
    • Blueprints
      • Setting graph parameters
      • Querying voxel graphs
    • Cubemap planets
  • Advanced Usage
    • Memory Usage & Render Performance
    • Using Graph Preview
    • Debugging plugin code
  • Platform Support
    • Targeting Mac & iOS
    • Targeting Android
  • Design Insights
    • Why Landmass & MetaGraphs
    • Channels & Physics Scenes
    • Execution Flow & Query Data
    • Node Types
    • Passing Data to Materials
    • MetaGraph Macros
    • Buffers and Uniforms
    • Utilities for Performant Graphs
  • Licensing
  • Release Notes
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  1. Basics

Cubemap planets

PreviousQuerying voxel graphsNextAdvanced Usage

Last updated 2 years ago

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A simple way to store a planet heightmap is to store 6 heightmaps & project them onto the planet as a cubemap.

You can use the Get Distance to Cubemap Planet node to sample these heightmaps:

To import an heightmap, make a new Voxel Heightmap asset:

The heightmaps are expected to be in this configuration:

Make sure to checkout the Mars example!