Release Notes
Upcoming breaking changes
Foliage/Spawners will be refactored into a point-based spawning system similar to Unreal 5.2's PCG
This will likely require some changes to the way spawner graphs work
The graphs themselves will still be valid, so the migration shouldn't be too harsh
Materials are going to be entirely redesigned
Voxel Material assets will be redesigned from scratch, existing ones (which shouldn't be functional) will be invalidated
This might affect the way detail textures work
Advanced Noise 2D will eventually be deprecated in favor of a more versatile Noise node
The Noise node will be using Noise Layers that you can customize
Upcoming changes
New features:
Macro Libraries
You can now selectively override parameters in instances now, with a tickbox just like in material instances
Migration notes:
Parameter override tickboxes are disabled by default when loading an old asset. You will have to check all the parameters you do want to override.
The Graph property of Voxel Components is now private. You'll need to use the
Set Graph
functionConstructBrush
/UpdateBrush
/DestroyBrush
are nowCreateRuntime
/DestroyRuntime
.UpdateBrush
doesn't need to be called anymore when moving a voxel brush.
2.0p-320.2
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-320.2 - Released June 9 2023
New features:
Foliage Settings can now be set on the Spawn Foliage node
This can be used to set AffectDistanceField, which is false by default
Foliage Collision is in & can be configured on the Spawn Foliage node
Migration notes:
Foliage collision is now enabled by default. Pass a body instance with collision disabled to Spawn Foliage to disable it
Bug fixes:
Fix VOXEL_DEBUG=1 on clang
Fix stack overflow when too many brushes are overlapping
Fix dedicated server crash (
FSlateApplication::Get
)Fix crash when making a level instance with a voxel actor in it
Fix bug with bool when using clang
When optimizations are enabled, clang expects a bool to be 0 or 1
ISPC doesn't follow such rules, and thus invalid code gen was occurring
Add
-voxelCheckNaNs
andvoxel.CheckNaNs 1
to check for NaNs
2.0p-320.1
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-320.1 - Released May 22 2023
Release notes:
Add a Migrate to Voxel Scene context menu option to Voxel Meta Graphs
Fix setting object parameters in C++
Add back macro graphs
2.0p-320
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-320.0 - Released May 18 2023
Migration notes:
VoxelMetaGraphs are gone. You will have to make a new VoxelScene and copy the graphs over
Foliage & Brush Instances are their own asset types now. Existing instances will have their parameter reset - you will need to make new assets
C++: buffers are now using
FVoxelBufferStorage
instead of array. To make a float buffer, useFVoxelFloatBufferStorage
instead ofTVoxelArray<float>
C++:
AVoxelMetaActor
is renamed toAVoxelSceneActor
Release notes:
Add GetDistanceToCubemapPlanet: checkout the new Mars example!
Split buffer storage in chunks & add custom allocator
Much better performance when using BinnedMalloc2 (ie, packaged dev or shipping)
Packaged games should generate 2x as fast
Disable foliage distance fields
This causes huge hitches when generating foliage
Foliage should be a lot faster now
Will be exposed as a setting in a future release
Switch pin values to store object as hard references instead of soft references
This should fix loading & GC issues we've been seeing
Add IsGameWorld/IsEditorWorld nodes
Fix standalone
Fix VR shaders
Add CreatePreviewInGame to brush actors, letting you use their preview meshes in game
Fix node interaction after placing a comment
Add custom blueprint node QueryVoxelChannel to query any value type
Add MaxLOD to screen size chunk spawner
Fix GetGradient costing too much
Meta Graphs are renamed to Voxel Scenes, you'll have to manually copy them over
AVoxelMetaActor is renamed to AVoxelSceneActor
VoxelFoliage is renamed to VoxelSpawner
Existing brush & foliage instance parameters (ie, assets with a Parent being set) will be invalidated
Enable Distance Checks is gone: increase the Distance Checks tolerance to achieve the same effect
Update includes to follow the new 5.2 includes: this significantly improves build times & should speed up any file including a voxel file
Add Perfect Transitions option to marching cube node: this will query each LOD separately, which can help reduce holes if the distance is different for 2 LODs
Add blueprint-like advanced display to voxel nodes
Default to screen size chunk spawner when no chunk spawner is plugged
2.0p-317.1
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-317.1 - Released May 2 2023
Add Sample Heightmap node
C++: you can now do
VoxelMetaActor->ParameterCollection.Set("ParameterName", ParameterValue);
2.0p-317
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-317 - Released April 26 2023
Add 5.2 compatibility
Remove 5.0 compatibility
Add downloadable example content
You can right click the content browser -> Add voxel content
Add brush/channel system
Add back voxel invokers
Add graph-based foliage
Existing foliage clusters & instance assets will be invalidated
Foliage collision is not yet supported
Add graph search
You can right click any parameter or any node to see where it's used
You can also search through all assets by clicking the global search button top right of the search tab
Add back density canvases
Add blueprint getter/setters for graph parameters
Allow querying Voxel Graphs from blueprints
Limited to floats for now
Add UFUNCTION nodes
Remove exec flow from graph
Remove GPU compute from graphs
The current approach was too messy & unusable
C++: this removes all buffer views, you can use buffers directly now
Add smart graph diffing: only values affected by the graph changes are updated
Add inline macros to graphs
You can create graph macros using the graph left panel
Remove custom content mapping
/VoxelPlugin is now /Voxel, existing content references will be broken
Start adding new material layer pipeline
This is not ready yet, assets will be broken by the next release
Fix transition meshes
Remove render thread throttle. All updates should feel snappier now, but you might see some frame dips. You can add the throttle back using
voxel.threading.MaxConcurrentRenderTasks 4
Voxel Meta Actors cannot be moved anymore
This means setups such as rotating planets are currently not possible
This will be fixed in a later release with the introduction of Voxel Domains
If your voxel actor was not at origin, your entire world will be shifted with this update!
Mac is fully supported (tested on an M1 Mac Mini)
2.0p-304
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-304 - Released January 26 2023
First tracked release
2.0p-304.1
https://github.com/VoxelPlugin/VoxelPlugin/tree/2.0p-304.1 - Released April 5 2023
Fix navmesh being broken due to missing UpdateBounds
Last updated