Voxel Plugin
2.0p-320
2.0p-320
  • Home
  • Roadmap
  • Getting Started
    • Installing Voxel Plugin
    • Installing Example Content
    • Migrating from 1.2
  • Basics
    • Brush & Channels
    • Foliage
    • Navmesh & Collision
    • Density Canvas
    • Blueprints
      • Setting graph parameters
      • Querying voxel graphs
    • Cubemap planets
  • Advanced Usage
    • Memory Usage & Render Performance
    • Using Graph Preview
    • Debugging plugin code
  • Platform Support
    • Targeting Mac & iOS
    • Targeting Android
  • Design Insights
    • Why Landmass & MetaGraphs
    • Channels & Physics Scenes
    • Execution Flow & Query Data
    • Node Types
    • Passing Data to Materials
    • MetaGraph Macros
    • Buffers and Uniforms
    • Utilities for Performant Graphs
  • Licensing
  • Release Notes
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  1. Getting Started

Installing Example Content

Installing the Voxel Plugin sample content shipped with each release.

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Last updated 2 years ago

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Each Voxel Plugin release ships with a set of content examples designed to showcase plugin systems and how to utilize them. By default, none of these content examples are present on the plugin installation. Instead, they are downloaded from a server on demand.

The Voxel Content can be accessed by right-clicking in the content browser, and selecting the Add Voxel Content option near the top.

Once clicked, a dialog showing the various examples currently available on the server will pop up. Selecting one of these examples will show a description of the contents of the example, after which clicking Add to Project will start the installation process.

If the content you are trying to add to your project is already installed, you will be prompted to overwrite the current copy in your project. If you made any changes to your current copy, make sure to back these up before overwriting. Clicking No or Cancel will abort the entire operation, preventing it from adding any content to your project.

Additionally, some content examples depend on each other. If a content example depends on another, it will automatically download and add its dependencies to the project as well. Bear in mind that this will re-download and overwrite existing installations of any dependencies in the project, again meaning any local changes made to those copies will be overwritten.

Right-clicking in the content browser will bring up the option to add Voxel Content.
Selecting an example will show a description of its contents.