Voxel Plugin
2.0p-320
2.0p-320
  • Home
  • Roadmap
  • Getting Started
    • Installing Voxel Plugin
    • Installing Example Content
    • Migrating from 1.2
  • Basics
    • Brush & Channels
    • Foliage
    • Navmesh & Collision
    • Density Canvas
    • Blueprints
      • Setting graph parameters
      • Querying voxel graphs
    • Cubemap planets
  • Advanced Usage
    • Memory Usage & Render Performance
    • Using Graph Preview
    • Debugging plugin code
  • Platform Support
    • Targeting Mac & iOS
    • Targeting Android
  • Design Insights
    • Why Landmass & MetaGraphs
    • Channels & Physics Scenes
    • Execution Flow & Query Data
    • Node Types
    • Passing Data to Materials
    • MetaGraph Macros
    • Buffers and Uniforms
    • Utilities for Performant Graphs
  • Licensing
  • Release Notes
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  1. Design Insights

Execution Flow & Query Data

The way individual graphs are executed, how they come together and what the premises and impacts behind Query Data are.

This page is a stub. This means that the information on this topic will be significantly expanded in the future. What is currently on this page is an incomplete picture.

Execution is right to left. A MetaNode will be called when the graph is executed, after which it will call whatever nodes are connected to its input pins. These nodes will then call the nodes connected to their input pins, and so on until the end of the chain is reached.

A node calling another node can send information downstream, called Query Data. This data can be mutated by .

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Last updated 2 years ago

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