Voxel Plugin
2.0p-320
2.0p-320
  • Home
  • Roadmap
  • Getting Started
    • Installing Voxel Plugin
    • Installing Example Content
    • Migrating from 1.2
  • Basics
    • Brush & Channels
    • Foliage
    • Navmesh & Collision
    • Density Canvas
    • Blueprints
      • Setting graph parameters
      • Querying voxel graphs
    • Cubemap planets
  • Advanced Usage
    • Memory Usage & Render Performance
    • Using Graph Preview
    • Debugging plugin code
  • Platform Support
    • Targeting Mac & iOS
    • Targeting Android
  • Design Insights
    • Why Landmass & MetaGraphs
    • Channels & Physics Scenes
    • Execution Flow & Query Data
    • Node Types
    • Passing Data to Materials
    • MetaGraph Macros
    • Buffers and Uniforms
    • Utilities for Performant Graphs
  • Licensing
  • Release Notes
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  1. Platform Support

Targeting Android

PreviousTargeting Mac & iOSNextDesign Insights

Last updated 1 year ago

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Android currently requires building the plugin from source.

In order to so, you will need to add this to your Project.Target.cs:

if (Target.Platform == UnrealTargetPlatform.Android)
{
	bCompileISPC = true;
	bOverrideBuildEnvironment = true;
}

You'll also need to integrate this PR (only tested on 5.2):

https://github.com/EpicGames/UnrealEngine/pull/10746