Voxel Plugin
2.0p-320
2.0p-320
  • Home
  • Roadmap
  • Getting Started
    • Installing Voxel Plugin
    • Installing Example Content
    • Migrating from 1.2
  • Basics
    • Brush & Channels
    • Foliage
    • Navmesh & Collision
    • Density Canvas
    • Blueprints
      • Setting graph parameters
      • Querying voxel graphs
    • Cubemap planets
  • Advanced Usage
    • Memory Usage & Render Performance
    • Using Graph Preview
    • Debugging plugin code
  • Platform Support
    • Targeting Mac & iOS
    • Targeting Android
  • Design Insights
    • Why Landmass & MetaGraphs
    • Channels & Physics Scenes
    • Execution Flow & Query Data
    • Node Types
    • Passing Data to Materials
    • MetaGraph Macros
    • Buffers and Uniforms
    • Utilities for Performant Graphs
  • Licensing
  • Release Notes
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  1. Design Insights

Utilities for Performant Graphs

Details on various nodes and techniques that can be used to design efficient MetaGraphs.

This page is a stub. This means that the information on this topic will be significantly expanded in the future. What is currently on this page is an incomplete picture.

Note nodes: Query 2D

Note: Single-length buffer is functionally the same as a uniform. So you don't ever need to worry about making things uniform for perf reasons; if you plug a constant value (like a parameter or something) into a buffer pin, it'll have the exact same perf overhead as plugging that into a uniform pin.

Read more at Buffers and Uniforms.

PreviousBuffers and UniformsNextLicensing

Last updated 2 years ago

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